Shacknews

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Shacknews - overview

Established

1996

Location

Dallas, TX, US

Primary Industry

Software

About

Shacknews is a digital media company that delivers comprehensive coverage of the video game industry, including news articles, reviews, strategy guides, and original video content, catering to gamers and enthusiasts globally. Founded in 1996 and headquartered in Dallas, US, Shacknews serves as a digital media platform dedicated to video games. The company was acquired by GameFly, a portfolio company of Sequoia Capital and Tenaya Capital, in February 2009, although the financial terms of the deal were undisclosed. The current CEO is Asif Khan, who leads the company in its operational strategies.


Shacknews primarily operates as a digital media company focused on the video game industry, offering a diverse range of content including video game reviews, strategy guides, celebrity interviews, and original video content. Their core product offerings revolve around providing in-depth coverage of video games, which includes timely news articles, comprehensive walkthroughs, and tactical guides aimed at enhancing the gaming experience for users. Targeted toward an audience of gamers and gaming enthusiasts, Shacknews serves a global clientele, with products available across major geographical markets such as North America, Europe, and Asia-Pacific. The company also engages its community through platforms like Facebook, Twitter, and Twitch, further expanding its reach and engagement among gaming audiences worldwide.


Shacknews generates revenue through multiple channels, primarily focusing on digital advertising and partnership collaborations. The company enters into agreements with various advertisers who seek to reach Shacknews's engaged audience, with transactions structured around display ads and sponsored content integrated into their articles and videos. Additionally, Shacknews benefits from affiliate marketing partnerships with gaming platforms and retailers, driving revenue through referral links that direct users to purchase games or related products. This model allows Shacknews to monetize its content while providing value to both advertisers and gaming consumers.


Overall, the revenue structure emphasizes a direct-to-consumer approach by delivering high-quality, specialized content to an audience that is passionate about video gaming. Shacknews's future growth strategy includes enhancing its digital offerings and expanding into new global markets, though specific new product launches and timelines have not been detailed. The acquisition by GameFly in February 2009 may facilitate support for these initiatives, allowing the company to leverage resources for potential growth in the video game sector.


Current Investors

GameFly, Inc.

Primary Industry

Software

Sub Industries

Gaming, Media

Website

www.shacknews.com

Company Stage

Add-on

Total Amount Raised

Subscriber access only

Shacknews - employee data

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