Rec Room Inc.
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Rec Room Inc. - overview
Established
2016
Location
Seattle, WA-Washington, US
Primary Industry
Software
About
Based in the US, Rec Room Inc. operates a free-to-play social gaming platform that combines elements of gaming and virtual reality, enabling users to create, explore, and connect with a global community. Rec Room Inc. is a social gaming platform that allows users to engage in interactive experiences.
Founded in Seattle, US, in 2016 by Corey Ripley, Dan Kroymann, Josh Wehrly, Nick Fajt, and O Orhan, the company has raised a total of USD 145 mn through multiple funding rounds, with the most recent Series F round led by Coatue Management on December 16, 2021. It has a current valuation of USD 3,148. 60 mn. Rec Room offers a free-to-play social gaming platform that integrates elements of virtual reality (VR) and gaming, designed for a wide range of devices including Android, iOS, PC, consoles, and VR headsets.
Users can create personalized avatars, engage in various games, and connect with a global community. The platform supports user-generated content, allowing creators to build and share their own game experiences using the Maker Pen, a tool for crafting virtual items and environments. Rec Room serves a diverse user base across North America, Europe, and Asia, catering to casual gamers and social users seeking interactive entertainment. Rec Room generates revenue through in-app purchases and microtransactions within its gaming ecosystem.
Users can customize their avatars and game environments via virtual currency. Although the platform is free to download, premium content that enhances the user experience is available for purchase. This creates a direct-to-consumer sales structure and encourages ongoing user engagement, as players may opt to spend on virtual goods for personalization. The company adheres to ethical monetization practices to foster long-term relationships with its community.
In December 2021, Rec Room Inc. raised USD 145 mn in venture funding, which will be utilized to expand to new platforms, invest in trust and safety systems, and enhance its business reach. The company is focusing on entering new geographic markets, although specific regions have not been disclosed. Upcoming products and features are expected to be developed to enhance user engagement and experience.
Current Investors
Sequoia, Maveron, First Round Capital
Primary Industry
Software
Sub Industries
Social Networking & Communication Platform, Gaming
Website
www.recroom.com
Verticals
Social Media, Virtual Reality (VR)
Company Stage
Series F
Total Amount Raised
Subscriber access only
Rec Room Inc. - deals
| Deals Type | Deal Status | Target (s) | Deal Date | Investor(s) | Seller(s) | Deal size (Mn) | Enterprise value (Mn) | Post-money valuation (Mn) | EBITDA multiple (x) | Revenue multiple (x) | Lead partner (s) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Series F | Completed | Rec Room Inc. | - | ||||||||
| Series E | Completed | Rec Room Inc. | - | ||||||||
| Series C | Completed | Rec Room Inc. | - | ||||||||
| Series B | Completed | Rec Room Inc. | - | ||||||||
| Series A | Completed | Rec Room Inc. | - |
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Rec Room Inc. - employee data


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