RaysEngine
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RaysEngine - overview
Established
2021
Location
Hangzhou, Zhejiang, China
Primary Industry
Software
About
Based in Hangzhou, China and founded in 2021, RaysEngine operates as a cloud-native real-time rendering engine technology provider, dedicated to building real-time cloud rendering engine. The founder of the company, Rui Wang is the professor and a doctoral supervision of Zhejiang University. In December 2021, the company launched a engine eco-product, RaysTuner. In June 2022, the company launched RaysAssets.
The core products of the company are RaysTuner and RaysAssets. RaysTuner is an automated shader optimization tool that simplifies the game's shader and reduces the computational pressure on the cell phone while running the game. RaysAssets is a collaborative tool that supports real-time review of 3D assets. The solutions offered by the company include RAYSENGINE – CloudGame, RAYSENGINE – City, and RAYSENGINE – VirtualHuman.
The products and solutions of the company can be used in cloud gaming, AR/VR, industrial digital twin and other fields.
Current Investors
Hong Shan, StarVC, Sky 9 Capital
Primary Industry
Software
Sub Industries
Search Engines, Web Applications, Software
Website
www.raystuner.com
Verticals
Augmented Reality (AR), Cloud Computing, Virtual Reality (VR)
Company Stage
Angel & Seed
Total Amount Raised
Subscriber access only

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