Quixel AB

Have updates for this profile? Please contribute data

= Subscriber Access Only

You are viewing a preview of this profile. Request a Preqin Pro demo for full access to all profiles and underlying data.

With Preqin Pro, you gain an unobstructed view of all alternative asset class activity across institutional investors, fund managers, funds, portfolio companies, deals, exits, and service providers.

Quixel AB - overview

Established

2011

Location

Uppsala, -, Sweden

Primary Industry

Software

About

Quixel AB is a specialized company dedicated to providing high-quality 3D digital assets for the creative industry, including video games, film, and architectural visualization. Founded in 2011 by Andrew Wenner in Uppsala, Sweden, Quixel AB focuses on delivering advanced 3D asset solutions. The company was acquired by Epic Games on November 12, 2019, although financial terms were not disclosed. Quixel has been involved in 2 deals over its operational span.


Quixel specializes in delivering high-quality 3D assets and materials through its flagship product, Megascans. This extensive library includes thousands of meticulously scanned 3D models, tileable surfaces, vegetation, and various other elements that cater to the needs of creative professionals in industries such as video game development, film production, and architectural visualization. The assets are designed to solve common challenges faced by artists, primarily focusing on providing photorealistic quality and ease of use, thereby allowing users to concentrate on creative processes rather than the tedious aspects of asset creation. Megascans integrates advanced scanning technology and processing software to ensure that all assets maintain consistent quality, scale, and PBR (Physically Based Rendering) calibration.


The company's products are utilized globally, with a strong presence in North America, Europe, and Asia, serving a diverse clientele that includes AAA game studios, VFX houses, and independent developers. Quixel generates revenue primarily through subscription services that provide access to its Megascans library, facilitating seamless transactions between the company and its clients. Users can subscribe on a monthly or annual basis to gain access to the vast array of assets, which allows for flexible usage tailored to project needs. The subscription model is structured to appeal to a wide range of clients, from large studios to individual creators, ensuring that various levels of access and pricing are available.


The company also fosters partnerships with industry leaders in game development and visual effects, further enhancing its market reach. This transactional framework enables Quixel to maintain a steady stream of revenue while delivering its high-quality products to a broad audience in the creative industry. Following its acquisition by Epic Games, Quixel plans to enhance its product offerings and explore new market opportunities. The company aims to launch new products and updates to Megascans that leverage the latest technological advancements.


Additionally, Quixel is focused on expanding its presence in emerging markets across Asia and South America by 2023. The recent funding round of SEK 25. 000 mn will be utilized to support these initiatives, strengthening its position in the creative industry.


Current Investors

Epic Games, Inc.

Primary Industry

Software

Sub Industries

Content Management Software, Multimedia & Graphics, Digital Media

Website

http://www.quixel.se

Verticals

Augmented Reality (AR), Virtual Reality (VR)

Company Stage

Add-on

Total Amount Raised

Subscriber access only

Time to go Pro

Get Preqin Pro for unrestricted access to 600,000+ detailed profiles on fund managers, investors, funds, companies, and other alternative asset players. Unlock exclusive data on future plans, company financials, fundraising history, track records, and more.