METAVERSE Entertainment

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METAVERSE Entertainment - overview

Established

2021

Location

Seoul, -, South Korea

Primary Industry

Media

About

Based in South Korea, METAVERSE Entertainment specializes in creating immersive entertainment experiences within the metaverse, focusing on virtual concerts and advanced visual effects services for the entertainment industry. METAVERSE Entertainment, founded in 2021 and headquartered in Seoul, South Korea, focuses on immersive digital entertainment experiences. The company has executed 2 deals, with its most recent funding round occurring on April 6, 2022, where it raised KRW 100 billion from ZER01NE Ventures. The total amount raised to date is KRW 100 billion.


The company’s CEO is An Mai, Seo Woowon. METAVERSE Entertainment specializes in creating immersive entertainment experiences within the metaverse. The company’s main product offerings include virtual concert experiences featuring their K-pop group, MAVE:, alongside advanced VFX (Visual Effects) services that enhance digital content creation. MAVE: represents a new wave of virtual idols, merging music and technology to engage fans through immersive performances and interactive experiences.


The company's VFX services cater to various clients in the entertainment industry, providing motion capture, body scanning, and visual effects production. These services are primarily marketed to entertainment firms, media producers, and corporations seeking innovative ways to engage audiences in markets such as South Korea, the United States, and other regions with a strong interest in digital entertainment. Revenue for METAVERSE Entertainment is generated through a combination of direct consumer sales and partnerships within the entertainment and technology sectors. The company's flagship product, the virtual concert experiences featuring MAVE:, involves ticket sales and merchandise transactions directly from fans.


Additionally, METAVERSE Entertainment collaborates with brands and other content creators to produce sponsored events or content, contributing to their revenue streams. The revenue model includes subscription services for exclusive content or experiences, targeting both individual consumers and business-to-business partnerships. The transactional framework emphasizes engagement and loyalty, with pricing structures designed to maximize audience participation and enhance the overall fan experience. In April 2022, METAVERSE Entertainment raised KRW 100 billion in venture funding from ZER01NE Ventures.


The investment will help METAVERSE Entertainment collaborate with Hyundai Motor Group on various projects and business fields. The company is likely to launch new immersive experiences and expand its reach into international markets, focusing on regions with high digital entertainment demand.


Current Investors

Kakao Entertainment Corp., ZER01NE Ventures

Primary Industry

Media

Sub Industries

Multimedia & Graphics, Television & Film, Radio Broadcasting & Programming, Music Production & Distribution, Digital Media

Website

www.meta-ent.com

Verticals

Augmented Reality (AR), Mobile Apps, Virtual Reality (VR)

Company Stage

Early Stage

Total Amount Raised

Subscriber access only

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