Loom Games A.S.
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Loom Games A.S. - overview
Established
2025
Location
Istanbul, -, Turkey
Primary Industry
Software
About
Loom Games is a Turkey-based company specializing in developing mobile gaming applications, focused on delivering engaging and immersive experiences to a wide audience of gamers. Founded in 2025 by Kübra Gündoğan (CEO) and Emre Çelik (CTO), Loom Games operates from its headquarters in Istanbul, Turkey, where it develops mobile gaming applications. In February 2026, Scopely, Inc. , a portfolio company of Daher Capital, Greycroft, Lerer Hippeau Ventures, Social Leverage Capital, Windsor Media, Anthem Venture Partners, Double M Partners, Felicis Ventures, New Enterprise Associates, Red Swan Ventures, TCG, Multiplier Capital, Double M Partners, Bryant Stibel, Highland Capital Partners, Sands Capital Alternatives, TPG, Elephant, Take-Two Interactive Software, Inc.
, Cross Creek, Greenspring Associates, and Pritzker Group Venture Capital, acquired Loom Games from e2vc. As part of the transaction, Scopely, Inc. acquired a majority stake in Loom Games. The acquisition values Loom Games at USD 1 billion post-money.
Loom Games specializes in the development of mobile gaming applications, aiming to deliver engaging and immersive experiences for users across various genres. Their primary focus is on creating games that cater to a broad audience, including both casual and dedicated gamers. These products begin with innovative game mechanics designed to enhance user interaction and enjoyment. The studio targets a diverse client base, including individual gamers and larger partner companies looking to integrate mobile gaming solutions into their offerings.
Loom Games distributes its products in established markets such as North America and Europe, where mobile gaming has seen significant growth. Loom Games generates revenue through the sale of its mobile games, utilizing a direct-to-consumer model that allows users to purchase and download games via app stores. The company may implement in-game monetization strategies, offering premium content and virtual goods to enhance the gaming experience. Revenue structures may also include partnerships with other gaming platforms for wider distribution and potential revenue sharing, with typical pricing strategies including one-time purchase fees and subscription models aimed at maximizing accessibility and profitability.
In February 2026, Scopely, Inc. acquired Loom Games from e2vc. The February 2026 acquisition aims to to identify and scale high-performing studios and game franchises globally.
Current Investors
Scopely, Inc.
Primary Industry
Software
Sub Industries
Gaming
Website
www.loomgames.com
Verticals
Cloud Computing, Mobile Apps
Company Stage
Add-on
Total Amount Raised
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