Immersive VR Education Ltd.
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Immersive VR Education Ltd. - overview
Established
2014
Location
Waterford, -, Ireland
Primary Industry
Software
About
Immersive VR Education Ltd. is a pioneering company specializing in immersive education solutions, leveraging extended reality technologies to enhance learning experiences for students and educators. Founded in 2014, Immersive VR Education Ltd. is based in Waterford, Ireland.
The company develops immersive education solutions through its ENGAGE XR platform, which enables virtual field trips and interactive educational experiences. CEO David Whelan leads the company, which secured a EUR 1 million funding round in March 2017, co-led by Kernel Capital and Sure Valley Ventures, with participation from Enterprise Ireland. The total amount raised by the company is EUR 1 million. ENGAGE XR specializes in immersive education solutions, utilizing advanced artificial intelligence and extended reality (XR) technologies.
The platform facilitates virtual field trips, historical explorations, and interactive science experiments, enhancing learning through experiential opportunities. It features tools such as a no-code Content Editor and an AI Character Creator, allowing educators and students to create customized immersive experiences. ENGAGE XR serves schools, universities, and educational organizations across North America, Europe, and Asia, and is compatible with various devices, including PCs, Macs, VR, and AR technologies. In the most recent year of 2022, Immersive VR Education Ltd.
reported revenue of EUR 4,076,699, while its EBITDA for the same year was EUR -5,803,158. Immersive VR Education Ltd. is focused on expanding its ENGAGE XR platform by designing new immersive educational products, with plans to launch updates that enhance user engagement. The company aims to enter new markets in North America and Asia by the end of 2024.
Recent funding, amounting to EUR 1 million, will be allocated to support product development and market expansion efforts.
Current Investors
Kernel Capital, Enterprise Ireland, Sure Valley Ventures
Primary Industry
Software
Sub Industries
Education & Training Software
Website
www.immersivevreducation.com
Verticals
Virtual Reality (VR)
Company Stage
Early Stage
Total Amount Raised
Subscriber access only
Immersive VR Education Ltd. - timeline of key events

Immersive VR Education Ltd. - financials
| Fiscal Year Ended | Dec 31, 2015 | Dec 31, 2016 | Dec 31, 2017 | Dec 31, 2018 | Dec 31, 2019 | Dec 31, 2020 | Dec 31, 2021 | Dec 31, 2022 | Dec 31, 2023 | Dec 31, 2024 |
|---|---|---|---|---|---|---|---|---|---|---|
| Revenue (USD) | - | - | 624,487 | 716,345 | 1,024,148 | 1,416,567 | 2,386,313 | - | - | - |
| % Revenue Growth (YoY) | - | - | - | 14.7% | 43.0% | 38.3% | 68.5% | - | - | - |
| EBITDA (USD) | - | - | (455,560) | (1,545,409) | (1,438,704) | (2,066,550) | (2,478,374) | - | - | - |
| Operating Income (USD) | - | - | (492,181) | (1,770,693) | (1,932,788) | (2,721,126) | (3,113,504) | - | - | - |
| Operating Margin | - | - | (78.8%) | (247.2%) | (188.7%) | (192.1%) | (130.5%) | - | - | - |
| % EBITDA Margin | - | - | (72.9%) | (215.7%) | (140.5%) | (145.9%) | (103.9%) | - | - | - |
| NET Income (USD) | (47,043) | (185,166) | (623,699) | (4,943,906) | (1,939,786) | (2,728,442) | (3,130,271) | - | - | - |
| % Net Margin | - | - | (99.9%) | (690.2%) | (189.4%) | (192.6%) | (131.2%) | - | - | - |
Immersive VR Education Ltd. - deals
| Deals Type | Deal Status | Target (s) | Deal Date | Investor(s) | Seller(s) | Deal size (Mn) | Enterprise value (Mn) | Post-money valuation (Mn) | EBITDA multiple (x) | Revenue multiple (x) | Lead partner (s) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Unspecified Round | Completed | Immersive VR Education Ltd. | - |
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Immersive VR Education Ltd. - employee data


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