GameLoft SE

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GameLoft SE - overview

Established

1999

Location

Paris, -, France

Primary Industry

Software

About

GameLoft SE is a leading developer and publisher of interactive mobile video games, providing diverse gaming experiences across various genres and platforms, ensuring global accessibility and user engagement. Founded in 1999 by Gustavo Ochoa and Marco Calabrese, GameLoft SE operates from its headquarters in Paris, France. The company specializes in creating mobile video games and has expanded its portfolio since its inception, adapting to changing trends in the gaming industry. Roman Garmash currently serves as the CEO of GameLoft SE.


GameLoft specializes in the development and publishing of interactive entertainment software, primarily focused on mobile video games. Their core offerings include a diverse portfolio of titles that span various genres, including action, adventure, simulation, and strategy games. The company aims to deliver captivating gaming experiences that cater to a wide audience, with a focus on enhancing user engagement through multiplayer functionality and in-game purchases. GameLoft has successfully launched numerous games across multiple platforms, including mobile devices, PC, and consoles, addressing the growing demand for high-quality, accessible gaming experiences.


Their products are marketed to a global customer base, with significant presence in North America, Europe, and Asia. In the fiscal year 2024, GameLoft reported a revenue of USD 290. 53 mn and an EBITDA of USD 11. 71 mn.


The company generates revenue through a combination of direct-to-consumer sales and strategic partnerships, utilizing a monetization model that includes in-game purchases and subscriptions for premium content. GameLoft SE is focused on launching new titles designed to enhance user engagement and expand its market share. Plans include targeting emerging markets in Asia and South America by the end of 2025, with recent funding expected to support the development of innovative gaming solutions and marketing efforts. The strategic use of these funds will bolster their initiatives to penetrate these new regions while reinforcing their existing customer base.


Primary Industry

Software

Sub Industries

Gaming

Website

www.gameloft.com

Verticals

Mobile Apps

Total Amount Raised

Subscriber access only

GameLoft SE - timeline of key events

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GameLoft SE - financials

Fiscal Year EndedDec 31, 2007Dec 31, 2008Dec 31, 2009Dec 31, 2010Dec 31, 2011Dec 31, 2012Dec 31, 2013Dec 31, 2014Dec 31, 2015Dec 31, 2016Dec 31, 2017Dec 31, 2018Dec 31, 2019Dec 31, 2020Dec 31, 2021Dec 31, 2022Dec 31, 2023Dec 31, 2024
Revenue (USD)96,071,000110,332,000-140,958,000164,357,000208,315,000233,296,000227,279,000256,175,000257,245216,624,000222,009,000204,437,000243,980,000245,114,000---
% Revenue Growth (YoY)-14.8%--16.6%26.7%12.0%(2.6%)12.7%(99.9%)84109.2%2.5%(7.9%)19.3%0.5%---
EBITDA (USD)6,585,00010,635,000-28,492,00031,666,00032,654,00036,950,00012,730,0006,384,000(20,165)(11,977,000)(10,309,000)(39,281,000)(18,530,000)(7,603,000)---
Operating Income (USD)(267,000)352,000-14,568,00013,665,00014,850,00023,595,000(4,877,000)(11,477,000)(20,165)(9,291,000)(16,070,000)(39,281,000)(30,443,000)(18,338,000)---
Operating Margin(0.3%)0.3%-10.3%8.3%7.1%10.1%(2.1%)(4.5%)(7.8%)(4.3%)(7.2%)(19.2%)(12.5%)(7.5%)---
% EBITDA Margin6.9%9.6%-20.2%19.3%15.7%15.8%5.6%2.5%(7.8%)(5.5%)(4.6%)(19.2%)(7.6%)(3.1%)---
NET Income (USD)(4,080,000)(1,809,000)-13,566,00018,225,0009,280,0007,526,000(6,355,000)(24,177,000)(36,534)4,985,000149,000(46,488,000)(33,583,000)(15,976,000)---
% Net Margin(4.2%)(1.6%)-9.6%11.1%4.5%3.2%(2.8%)(9.4%)(14.2%)2.3%0.1%(22.7%)(13.8%)(6.5%)---

GameLoft SE - employee data

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