Gamegoo
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Gamegoo - overview
Location
Boston, MA, US
Primary Industry
Education/Training
About
Gamegoo specializes in developing innovative educational games and applications aimed at improving learning experiences for children. The company caters to diverse learning styles through engaging and interactive tools. Gamegoo is focused on creating educational games that enhance learning through play. The company was acquired by Tencent in September 2010, reflecting a shift in its business strategy to leverage greater resources for expansion and development.
The headquarters is located in Boston, US. The founder's background includes a history of involvement in educational technology ventures, although specific details about prior companies are not available. Following its acquisition, Gamegoo has raised a total of USD 10. 00 mn, with the most recent funding round involving investment from Qiming Venture Partners and Steamboat Ventures.
Gamegoo's product offerings include a range of educational applications and games designed for early learners. These tools aim to facilitate interactive learning experiences across various subjects, making education engaging for children. The products are primarily utilized by educational institutions, enhancing the curriculum and supporting student development. The company has developed a revenue-generating model through direct transactions with educational institutions.
Gamegoo offers annual subscriptions for its educational applications, with a pricing structure based on tiered subscription models tailored to the needs of schools and districts. This structure allows for flexible access to their educational solutions, thereby supporting ongoing engagement with their offerings. Looking ahead, Gamegoo plans to expand its product line with new educational applications that are currently in development, targeting a launch in late 2024. Additionally, the company aims to penetrate new markets in Europe and Asia, with efforts to establish a presence in these regions by 2025.
The recent funding of USD 10. 00 mn acquired in September 2010 will be utilized to support these product developments and market expansions.
Primary Industry
Education/Training
Sub Industries
Education/Training, Gaming
Website
www.earobics.com
Company Stage
Acquired
Total Amount Raised
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