FLINT Inc.
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FLINT Inc. - overview
Established
2013
Location
Seoul, -, South Korea
Primary Industry
Software
About
Based in South Korea, Flint Games operates as a developer of mobile and PC games, specializing in immersive role-playing games (RPGs) that captivate players with rich narratives and striking graphics. Founded in 2013 in Seoul, South Korea, Flint Games focuses on game development, particularly RPGs. The CEO, Young-mo Kim, leads the company as it has successfully closed 4 deals, with its most recent funding round occurring on November 28, 2022, where it raised KRW 7 billion from HYBE. The total amount raised by the company stands at KRW 6,996.
450 mn. Flint Inc. specializes in the development of mobile and PC games, focusing primarily on role-playing games (RPGs) with immersive graphics and engaging narratives. Their flagship titles, "별이되어라!
" (translated as "Become a Star! ") and its sequel "별이되어라2" (or "Become a Star 2"), are noted for their enchanting visuals and dark fantasy themes. Released in various phases, "별이되어라" has garnered over 20 million downloads and serves consumers in more than 230 countries, indicating a robust international appeal. The games cater to casual gamers who seek rich storytelling and intricate gameplay mechanics, fostering emotional connections through compelling experiences that resonate across cultural boundaries.
Flint Inc. has reported revenues of KRW 1,249,604. 2 mn for the most recent year 2024. The company operates on a direct-to-consumer model, allowing players to purchase in-game items and expansions that enhance their gaming experiences.
Revenue generation is primarily driven through microtransactions and premium content, enabling users to access exclusive features and character enhancements. Flint also engages in partnerships with global app distributors and promotional events to amplify their market presence. The continued success of titles, particularly "별이되어라2," positions Flint within the competitive landscape of the gaming industry, with a revenue model that capitalizes on consumer spending and strategic collaborations. Flint Inc.
plans to expand its game portfolio with new products targeting diverse audiences, with potential launch dates in late 2024. The company aims to enter emerging markets in Southeast Asia and North America by 2025, leveraging its recent funding of KRW 7 billion from HYBE to support these initiatives. This funding will be critical in enhancing development capabilities and marketing efforts to establish a foothold in these new regions.
Current Investors
Tencent Investment, Saehan Venture Capital, HYBE
Primary Industry
Software
Sub Industries
Gaming
Website
www.flintgames.co.kr
Verticals
Mobile Apps
Company Stage
Early Stage
Total Amount Raised
Subscriber access only
FLINT Inc. - timeline of key events

FLINT Inc. - financials
| Fiscal Year Ended | Dec 31, 2016 | Dec 31, 2017 | Dec 31, 2018 | Dec 31, 2019 | Dec 31, 2020 | Dec 31, 2021 | Dec 31, 2022 | Dec 31, 2023 | Dec 31, 2024 | Dec 31, 2025 |
|---|---|---|---|---|---|---|---|---|---|---|
| Revenue (USD) | 17,117,877,064 | 9,951,770,506 | 5,125,553,158 | 6,894,357,109 | 4,639,999,246 | 1,970,221,697 | 1,271,916,409 | - | - | - |
| % Revenue Growth (YoY) | - | (41.9%) | (48.5%) | 34.5% | (32.7%) | (57.5%) | (35.4%) | - | - | - |
| EBITDA (USD) | 10,116,252,686 | 3,080,076,994 | (3,097,185,244) | (2,174,074,339) | (4,981,483,609) | (9,070,764,813) | (12,449,227,379) | - | - | - |
| Operating Income (USD) | 9,971,029,208 | 2,904,144,951 | (3,269,400,852) | (2,335,092,720) | (5,111,908,547) | (9,173,058,733) | (12,531,030,689) | - | - | - |
| Operating Margin | 58.2% | 29.2% | (63.8%) | (33.9%) | (110.2%) | (465.6%) | (985.2%) | - | - | - |
| % EBITDA Margin | 59.1% | 31.0% | (60.4%) | (31.5%) | (107.4%) | (460.4%) | (978.8%) | - | - | - |
| NET Income (USD) | 9,370,706,800 | 3,225,108,955 | (2,804,231,964) | (3,615,812,714) | (4,823,778,120) | (8,990,096,692) | (12,097,698,050) | - | - | - |
| % Net Margin | 54.7% | 32.4% | (54.7%) | (52.4%) | (104.0%) | (456.3%) | (951.1%) | - | - | - |
FLINT Inc. - employee data


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