FITX

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FITX - overview

Established

2025

Location

Shenzhen, Guangdong, China

Primary Industry

Software

About

FITX Technology Co. , based in Shenzhen, China, specializes in mobile-based fitness solutions that integrate immersive motion-sensing gaming experiences, aiming to enhance user engagement in health and fitness activities through innovative technology. Founded in 2025, FITX Technology Co. operates from Shenzhen, China, focusing on mobile fitness applications.


The company has undertaken one key deal as part of its growth strategy. The latest funding round took place on April 15, 2026, where FITX raised an undisclosed amount in Series A funding from Guangdian Capital and Dayone Capital. FitX offers an innovative mobile-based fitness solution primarily centered around its flagship product, OasisX, which provides immersive motion-sensing gaming experiences. Users can engage in instant action games using only their smartphones, eliminating the need for bulky equipment or fixed installations.


The platform features a personalized one-on-one training plan powered by AI technology, which analyzes user data to optimize training effectiveness. These offerings cater to individuals seeking convenient workout solutions in diverse environments, including homes, offices, and outdoor settings. The company targets a broad client base comprising fitness enthusiasts and casual users seeking engaging ways to improve their health across multiple geographic markets, focusing on urban centers with high smartphone penetration. FitX generates revenue through a model that emphasizes direct-to-consumer transactions facilitated by its digital platform.


Users access the OasisX experience by subscribing to personalized training plans, which include various game modes that are regularly updated to maintain user engagement. The revenue structure entails tiered pricing options based on subscription levels, enabling different access to features and content within the app. The company’s focus on data privacy and local processing enhances user trust, potentially increasing customer retention and recurring revenue from subscriptions. The innovative approach to fitness gamification positions FitX to capture a growing segment of the health and wellness market, appealing to tech-savvy consumers looking for effective fitness solutions.


In April 2026, FITX raised an undisclosed amount in Series A funding, which will be utilized to support the development of upcoming products and enhancements to the OasisX platform. The company aims to expand into new markets, particularly targeting regions with high smartphone penetration and demand for fitness solutions. Specific timelines for these expansions have yet to be confirmed.


Current Investors

Guangdian Capital, Dayone Capital

Primary Industry

Software

Sub Industries

Gaming

Website

www.fitx.games/

Verticals

Artificial Intelligence

Company Stage

Series A

Total Amount Raised

Subscriber access only

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