Chess.com, LLC
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Chess.com, LLC - overview
Established
2005
Location
Orem, UT, US
Primary Industry
Software
About
Chess. com is a digital platform that facilitates online chess playing, training, and learning, catering to both novices and seasoned players through a comprehensive suite of tools and resources. Founded in 2005 in Orem, US, Chess. com offers a digital space for chess enthusiasts to engage in games and improve their skills.
The company was founded by Gina Tanner and Uniquestring Millert. In December 2021, General Atlantic acquired a majority stake in Chess. com, enabling further business expansion. The firm's operations remain focused and centralized with no external parent or subsidiary relationships.
Chess. com primarily offers an online platform for playing chess, providing a range of features designed to enhance the user experience for both beginners and advanced players. Its core offerings include the ability to play chess games against other users, customizable training bots, and a comprehensive collection of chess puzzles aimed at improving players’ pattern recognition skills. Additionally, the platform features structured lessons tailored for various skill levels, enabling users to learn the fundamentals and advanced strategies of chess effectively.
The service is accessible globally, catering to a diverse clientele that includes casual players, competitive chess enthusiasts, educators, and coaches across various geographical markets, including North America, Europe, and Asia. Revenue for Chess. com is generated primarily through subscription models and partnerships. Users can opt for premium membership plans that offer enhanced features, including unlimited access to puzzles, lessons, and the ability to play against stronger bots.
Various pricing tiers are available, allowing for both individual users and families to select plans that best meet their needs. Partnerships with educational institutions and chess coaches further augment the company's revenue stream, as they often integrate Chess. com’s lessons and resources into their curricula. The transaction structure is predominantly direct-to-consumer, with users paying for subscriptions on a monthly or annual basis, thereby facilitating a steady flow of revenue derived from engaged and committed users seeking to improve their chess skills.
Following the acquisition in December 2021, Chess. com aims to expand its business and leverage technology to foster the global chess community. Plans include the introduction of new products and features designed to enhance user engagement and educational offerings, although specific release dates have not been disclosed. Additionally, Chess.
com seeks to penetrate new geographical markets, particularly in Europe and Asia, enhancing its global reach and accessibility by the end of 2023.
Current Investors
General Atlantic
Primary Industry
Software
Sub Industries
Web Applications, Gaming
Website
www.chess.com
Verticals
Cloud Computing
Company Stage
Mature - Buyout
Total Amount Raised
Subscriber access only
Chess.com, LLC - deals
| Deals Type | Deal Status | Target (s) | Deal Date | Investor(s) | Seller(s) | Deal size (Mn) | Enterprise value (Mn) | Post-money valuation (Mn) | EBITDA multiple (x) | Revenue multiple (x) | Lead partner (s) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Buyout | Completed | Chess.com, LLC | - |
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