Bigitec GmbH
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Bigitec GmbH - overview
Established
2007
Location
Bonn, -, Germany
Primary Industry
Software
About
Based in Bonn, Germany, Bigitec GmbH develops digital Islamic media, creating engaging video games aimed at educating users about Islamic culture and history, particularly for children. Founded in 2007 in Bonn, Germany, Bigitec GmbH specializes in creating digital products that promote understanding of Islamic culture. The company's operations have focused on developing educational applications for children, and it successfully raised venture funding from Fennec Ventures in June 2017. Bigitec Studio focuses on the development of digital Islamic media, primarily through the creation of unique and engaging video games.
Their flagship products include interactive applications designed to foster a better understanding of Islamic culture and history among users, particularly targeting young audiences. One notable offering is an educational game that enables children to memorize the Noble Quran, learn the 99 Names of Allah and their meanings, and access essential tools like a Qibla Compass and Prayer Times. These applications have been well-received, amassing over one million downloads globally, indicating a robust user base that spans various geographical markets, including the Middle East, Southeast Asia, and parts of Europe and North America. Bigitec Studio generates revenue through the sale and distribution of its digital products, employing a direct-to-consumer model.
Customers access the company’s offerings predominantly through app stores, which facilitate the transaction process. The company's revenue structure may include one-time purchases for individual apps, with potential for in-app purchases or subscription services depending on the specific offering. Their educational products emphasize value through immersive learning experiences, positioning them as both entertaining and instructive tools for users. This business model allows Bigitec Studio to cater to a broad audience, leveraging the increasing demand for educational content in a digital format.
Bigitec GmbH is planning to expand its offerings with new educational games aimed at enhancing children's understanding of Islamic teachings, scheduled for release in 2024. The company also aims to penetrate additional markets in North America and Southeast Asia by the end of 2025. The funding raised in June 2017 will support these product developments and market expansion initiatives.
Primary Industry
Software
Sub Industries
Gaming, Education & Training Software, Information Services
Website
www.bigitec.com/
Verticals
Cloud Computing
Company Stage
Early Stage
Total Amount Raised
Subscriber access only
Bigitec GmbH - financials
| Fiscal Year Ended | Dec 31, 2010 | Dec 31, 2011 | Dec 31, 2012 | Dec 31, 2013 | Dec 31, 2014 | Dec 31, 2015 | Dec 31, 2016 | Dec 31, 2017 | Dec 31, 2018 | Dec 31, 2019 | Dec 31, 2020 | Dec 31, 2021 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Revenue (USD) | - | - | - | - | - | - | - | - | - | - | - | - |
| % Revenue Growth (YoY) | - | - | - | - | - | - | - | - | - | - | - | - |
| EBITDA (USD) | - | - | - | - | - | - | - | - | - | - | - | - |
| Operating Income (USD) | - | - | - | - | - | - | - | - | - | - | - | - |
| Operating Margin | - | - | - | - | - | - | - | - | - | - | - | - |
| % EBITDA Margin | - | - | - | - | - | - | - | - | - | - | - | - |
| NET Income (USD) | (5,078.9) | (7,356.4) | - | 3,626.1 | - | - | - | - | - | - | - | - |
| % Net Margin | - | - | - | - | - | - | - | - | - | - | - | - |

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