I Got Games

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I Got Games - overview

Established

2006

Location

Fuzhou, Fujian, China

Primary Industry

Software

About

I Got Games is a mobile game development and publishing company that specializes in creating engaging Massively Multiplayer Online (MMO) gaming experiences, appealing to a global audience with diverse interactive gameplay. Founded in 2006, I Got Games operates in Fuzhou, China, focusing on the development and publishing of mobile games. The company went public on the Hong Kong Stock Exchange (HKSE) in October 2013, raising HKD 950 million through an IPO. The CEO is Arq Bermudez and the founder is Katherine Chen, who has a background in game development prior to establishing this firm.


IGG Inc. specializes in the development and publishing of mobile games, with a strong focus on Massively Multiplayer Online (MMO) gaming experiences. Their core product offerings include various genres such as Real-Time Strategy (RTS) and Idle Role-Playing Games (RPG), exemplified by titles like their popular MMO war strategy RPG. These games allow players to assume roles such as commanders, where they can lead in-game factions, build civilizations, and engage in competitive gameplay against other users.


IGG's portfolio includes over 20 original titles since its inception in 2006, targeting a global customer base that spans more than 200 countries, with significant market penetration in North America, Europe, and Asia. The games are designed to provide immersive experiences, addressing user interests in strategy, collaboration, and competitive gameplay, ultimately enhancing user engagement and retention. In 2021, IGG Inc. reported a revenue of HKD 778,475,579.


3 and an EBITDA of HKD 72,734,642. 5. The company generates revenue primarily through in-game purchases and transactions, allowing players to access basic gameplay for free, while offering additional features, character upgrades, and exclusive content through microtransactions. This model typically involves direct-to-consumer sales, fostering a thriving ecosystem for both players and the company.


I Got Games intends to leverage the HKD 950 million raised from its IPO to enhance its product offerings and expand its market presence. The company plans to develop new mobile games that cater to evolving consumer preferences, focusing on innovative gameplay mechanics and user engagement strategies. Additionally, IGG aims to expand its reach into emerging markets in Southeast Asia and Latin America by 2024, capitalizing on the growing demand for mobile gaming in these regions.


Current Investors

IDG Capital, Hearst Ventures, Vertex Ventures China

Primary Industry

Software

Sub Industries

Gaming

Website

www.igg.com

Company Stage

Mature

Total Amount Raised

Subscriber access only

I Got Games - financials

Fiscal Year EndedDec 31, 2012Dec 31, 2013Dec 31, 2014Dec 31, 2015Dec 31, 2016Dec 31, 2017Dec 31, 2018Dec 31, 2019Dec 31, 2020Dec 31, 2021
Revenue (USD)334,746,396.747682,482,056.4881,586,702,231.1461,570,223,252.8322,500,133,707.7324,732,057,968.1785,868,688,517.003---
% Revenue Growth (YoY)-103.9%132.5%(1.0%)59.2%89.3%24.0%---
EBITDA (USD)(90,508,897.373)69,500,138.955561,997,752.31358,743,599.107617,389,508.7721,408,926,771.6731,861,002,483.917---
Operating Income (USD)(100,422,367.62)62,837,123.402551,032,623.408343,874,442.477595,329,071.6931,387,777,752.5231,831,901,419.575---
Operating Margin(30.0%)9.2%34.7%21.9%23.8%29.3%31.2%---
% EBITDA Margin(27.0%)10.2%35.4%22.8%24.7%29.8%31.7%---
NET Income (USD)(101,686,761.713)53,893,634.538514,849,248.97319,772,144.268555,958,720.9321,208,876,064.3741,483,746,725.485---
% Net Margin(30.4%)7.9%32.4%20.4%22.2%25.5%25.3%---
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